This research was motivated by observation data which showed that the numeracy literacy abilities of class V students were quite low. The implementati...
This paper, titled "Implementation Minimum Competency Assessment to Improve Literacy Numeracy in Class V Students of Elementary School," addresses a c...
Purpose of the study: This study aims to evaluate the usability of digital learning media developed using Google Sites through a systematic and standa...
This study presents a timely and relevant evaluation of digital learning media developed using Google Sites, a platform increasingly utilized for its...
Purpose of the study: To provide K-12 evidence from a low- and middle-income context, this study examines how basic education STEM students use ChatGP...
This study addresses a highly pertinent and rapidly evolving area: the integration of AI tools like ChatGPT into K-12 education. Its particular streng...
Purpose of the study: To examine whether age, sex, and grade level are associated with Philippine Informal Reading Inventory (Phil-IRI) performance in...
This study presents a timely and important investigation into reading literacy levels among junior high school students in Philippine basic education,...
Purpose of the study: This study looks at how students' motivation, engagement, and comprehension of religious concepts are affected when technology-b...
This study presents a timely and relevant investigation into enhancing Islamic Religious Education (PAI) through technology-based interactive quizzes,...
Purpose of the study: This study aims to examine academic buoyancy and peer support as predictors of student engagement in high school students Method...
This study delves into the vital area of student engagement, specifically examining the predictive roles of academic buoyancy and peer support among h...
Purpose of the study: The purpose of this study was to assess the effectiveness of a gamification-based learning application in improving elementary s...
This study presents a timely and important investigation into the potential of gamification to address bullying behavior in elementary school settings...
Purpose of the Study: This study aims to investigate the current self-perceptions of public university staff in Cambodia regarding transformational le...
This study meticulously investigates the interrelationships between perceived transformational leadership style, job satisfaction, and academic servic...
Purpose of the study: The purpose of this study is to comprehensively explore the intersection of Artificial Intelligence (AI) and second language (L2...
The submitted manuscript, "Threading Transformative Impact of Artificial Intelligence: Navigating Challenges and Opportunities in L2 Writing Among Stu...
Purpose of the study: The objective of this study is his study ims to evaluate the effectiveness of Raz-Kids in improving students’ reading skil...
The systematic literature review (SLR) titled "A Systematic Literature Review of Raz-Kids in Teaching Reading" presents a timely and relevant examinat...
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