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Anwarul Hidayat, Cahyo Hasanudin, Ayu Fitrianingsih, Ima Isnaini Taufiqur Rohmah
DESIGN OF SCRATCH-BASED ALPHA WORD GAME TO IMPROVE STUDENTS’ VOCABULARY AT PRIMARY SCHOOL
Education

Scratch as a website which could be utilized by beginners to create learning media such as educational game. This study aimed to improve students’ voc...

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This paper presents an interesting and relevant exploration into the development of educational games for primary school students, specifically target...

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Endrayana Putut Laksminto Emanuel, Herfa Maulina Dewi Soewardini, Meilantifa
Commognitive View: Analysis Of Students' Work Results In Using Definite Integrals To Solve Contextual Problems
Education

The purpose of this study is to describe students’ commognitive processes when solving contextual problems on definite integrals related to the area b...

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This study presents an interesting exploration into students' commognitive processes when tackling contextual problems involving definite integrals, s...

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Miftakhul Khoiriyah, Ika Evitasari Aris, Maulina Rahayu
ANALISIS KEMAMPUAN MEMBACA SISWA KELAS 1 DENGAN MENGGUNAKAN MEDIA FLASHCARD DI SDN 2 BUMI NABUNG UTARA
Education

This study aims to analyze the early reading skills of first-grade students at SDN 2 Bumi Nabung Utara through the use of flashcard media. The researc...

Review:

This study, titled "ANALISIS KEMAMPUAN MEMBACA SISWA KELAS 1 DENGAN MENGGUNAKAN MEDIA FLASHCARD DI SDN 2 BUMI NABUNG UTARA," addresses a highly pertin...

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Azza Azkiya, Rukmawati Rukmawati
STRATEGI PENGELOLAAN KELAS INOVATIF TERHADAP PENGURANGAN KETIMPANGAN LITERASI BERBANTUAN TEKNOLOGI DIGITAL SISWA KELAS 1 SD
Education

This study aims to explain classroom management strategies implemented to reduce literacy inequality among first-grade students at SD Negeri Munggangs...

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This study tackles the pertinent issue of literacy inequality among first-grade students, offering a practical and seemingly effective classroom manag...

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Vera Wulandari, Ika Evitasari Aris, Maulina Rahayu
ANALISIS FAKTOR PENYEBAB RENDAHNYA KEMAMPUAN MEMBACA SISWA KELAS III SDN 2 BUMI NABUNG UTARA
Education

This study aims to analyze the factors contributing to the low reading ability of third-grade students at SDN 2 Bumi Nabung Utara. The research is bas...

Review:

The study, "ANALISIS FAKTOR PENYEBAB RENDAHNYA KEMAMPUAN MEMBACA SISWA KELAS III SDN 2 BUMI NABUNG UTARA," tackles a highly pertinent issue in primary...

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Addina Nurul Mawaddah, Fatiya Rosyida, M Syarif Hidayatullah
PENGEMBANGAN CYBERBOARD UNTUK MENINGKATKAN PEMAHAMAN CYBER SECURITY SISWA PADA MATA PELAJARAN INFORMATIKA
Education

Junior high school students' understanding of cybersecurity concepts remains relatively low due to the lack of interactive learning media tailored to...

Review:

The study titled "PENGEMBANGAN CYBERBOARD UNTUK MENINGKATKAN PEMAHAMAN CYBER SECURITY SISWA PADA MATA PELAJARAN INFORMATIKA" addresses a highly releva...

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Aniva Fitri Lite Ro'atin, Erif Ahdianto, Octa Ramadhani, Muhammad Faishal Abyan
ANALISIS KEBUTUHAN PENGEMBANGAN WEBSITE EDUKATIF TENTANG FLORA SEBAGAI MEDIA PENINGKATAN LITERASI LINGKUNGAN DI SEKOLAH DASAR
Education

Permasalahan rendahnya literasi lingkungan di kalangan siswa sekolah dasar menjadi latar belakang dilakukannya penelitian ini. Tujuan utama dari penel...

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This study effectively addresses the critical issue of low environmental literacy among elementary school students by proposing a novel digital soluti...

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Mega Victoria Relmasira, Rosina Lekawael, Rice Pesiwarissa
The Implementation of Quizizz Media to Improve Students’ English Learning Achievement at SMP Negeri 9 Ambon
Education

This study aims to improve the English learning achievement of students at SMP Negeri 9 Ambon through the use of Quizizz media. The method employed wa...

Review:

This study presents a clear and concise investigation into the efficacy of Quizizz media for enhancing English learning achievement among eighth-grade...

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Shahril Choirul Anam, Dila Umnia Soraya, Novita Tri Indrasari
PENGEMBANGAN MEDIA PERMAINAN KARTU QR-CODE UNTUK MENUMBUHKAN MINAT BELAJAR SISWA SMP TENTANG MALWARE
Education

Students' learning interest remains low due to the lack of instructional media that align with their characteristics. This study aims to develop a QR-...

Review:

This study presents a timely and relevant investigation into enhancing student learning interest in cybersecurity topics, specifically malware, within...

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Antonius Edy Setyawan, Fatkhan Amirul Huda, Alafh Deo Septerio
Pengembangan Media Pembelajaran Berbasis Android Pada Materi Dasar-Dasar Fotografi di SMK Kelas X Program Keahlian RPL
Education

This research is motivated by the low enthusiasm of learning of X RPL class students of SMK Negeri 1 Belimbing when not using learning media. The purp...

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This research effectively addresses a pertinent issue of low student engagement in photography basics among vocational high school students by develop...

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