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Yaakov Sherma, Eyal Weiss, Oren Salzman
From Agent Centric to Obstacle Centric Planning: A Makespan-Optimal Algorithm for the Multi-Agent Warehouse Rearrangement Problem
Robotics

The Multi-Agent Warehouse Rearrangement (MAWR) problem calls for computing agents plans such that they collectively rearrange a warehouse environment...

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This paper tackles the Multi-Agent Warehouse Rearrangement (MAWR) problem, a complex and practical variant of Multi-Agent Path Finding (MAPF) and Mult...

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Dominik Schreiber, Christoph Jabs, Jeremias Berg
From Scalable SAT to MaxSAT: Massively Parallel Solution Improving Search
Informatics

Maximum Satisfiability (MaxSAT) is an essential framework for combinatorial optimization at the core of automated reasoning. However, to date, no nota...

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The paper "From Scalable SAT to MaxSAT: Massively Parallel Solution Improving Search" addresses a critical gap in automated reasoning and combinatoria...

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Muhammad Suhail Saleem, Rishi Veerapaneni, Maxim Likhachev
Lazy Heuristic Search for Solving POMDPs with Expensive-to-Compute Belief Transitions
Robotics

Heuristic search solvers like RTDP-Bel and LAO* have proven effective for computing optimal and bounded sub-optimal solutions for Partially Observable...

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This paper addresses a critical practical limitation in solving Partially Observable Markov Decision Processes (POMDPs) using heuristic search methods...

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Keisuke Okumura, Hiroki Nagai
Lightweight and Effective Preference Construction in PIBT for Large-Scale Multi-Agent Pathfinding
Robotics

PIBT is a computationally lightweight algorithm that can be applied to a variety of multi-agent pathfinding (MAPF) problems, generating the next colli...

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This paper presents a valuable contribution to the field of multi-agent pathfinding (MAPF), specifically focusing on improving the performance of PIBT...

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Ankur Nath, Alan Kuhnle
Hierarchical DeepPruner: A Novel Framework for Search Space Reduction
Informatics

Combinatorial optimization (CO) problems on graphs arise in various applications across diverse domains. Many of these problems are NP-hard, and heuri...

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This paper introduces Hierarchical DeepPruner, a novel framework designed to tackle the significant computational challenges posed by NP-hard Combinat...

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Edward Lam, Peter J. Stuckey
Low-Level Search on Time Intervals in Branch-and-Cut-and-Price for Multi-Agent Path Finding
Informatics

Multi-agent path finding is the problem of navigating a set of agents from their starting locations to their target locations while avoiding collision...

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This paper addresses the challenging problem of Multi-Agent Path Finding (MAPF), a crucial area in robotics and AI where multiple agents must navigate...

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Daniel Koyfman, Dor Atzmon, Shahaf Shperberg, Ariel Felner
Minimizing Fuel in Multi-Agent Pathfinding
Informatics

The multi-agent pathfinding problem (MAPF) of finding conflict-free paths for multiple agents has attracted a large number of researchers in the past....

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The paper "Minimizing Fuel in Multi-Agent Pathfinding" presents a compelling and timely contribution to the Multi-Agent Pathfinding (MAPF) domain by s...

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Weimin Huang, Natalie M. Isenberg, Ján Drgoňa, Draguna L Vrabie, Bistra Dilkina
Efficient Primal Heuristics for Mixed Binary Quadratic Programs Using Suboptimal Rounding Guidance
Informatics

Mixed Binary Quadratic Programs (MBQPs) are a class of NP-hard problems that arise in a wide range of applications, including finance, machine learnin...

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This paper addresses the challenging problem of solving Mixed Binary Quadratic Programs (MBQPs), which are known to be NP-hard and arise in diverse hi...

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Yaron Halle, Ariel Felner, Sven Koenig, Oren Salzman
A Preprocessing Framework for Efficient Approximate Bi-Objective Shortest-Path Computation in the Presence of Correlated Objectives
Informatics

The bi-objective shortest-path (BOSP) problem seeks to find paths between start and target vertices of a graph while optimizing two conflicting object...

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The paper presents a valuable contribution to the field of multi-objective optimization by addressing the bi-objective shortest-path (BOSP) problem, s...

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Garrett M. Fereday, Eric A. Hansen
A Bucket-Based Priority Queue for Bounded-Suboptimal and Anytime A* Search
Informatics

We introduce a priority queue data structure, called a bucket heap, which generalizes the bucket queue commonly used to accelerate A* search for short...

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The paper introduces a novel data structure, the "bucket heap," designed to significantly enhance the performance of A* search algorithms. Positioned...

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