This research aims to describe and analyze the implementation of the daily report program in the character education of students at the Ukhuwah Integr...
This study presents a timely and relevant exploration into the implementation and implications of a daily report program for character education withi...
Agro-eduwisata merupakan konsep pariwisata yang mengintegrasikan pertanian, pendidikan, dan rekreasi. Saat ini, agro-eduwisata menjadi salah satu dest...
This work highlights a timely and relevant initiative focused on enhancing agro-edu-tourism, a rapidly growing sector in Indonesia. The abstract effec...
Resenha do artigo de Ferreira e Souza que explora o uso de tecnologias digitais, especialmente a Realidade Aumentada, no ensino de vocabulário em ingl...
This submission presents itself as a critical review (resenha) of an article by Ferreira and Souza, focusing on the application of hypermodality and d...
This study aims to determine the effectiveness of the Educaplay platform in improving student learning outcomes in Civics subjects in elementary schoo...
This study investigates the effectiveness of the Educaplay platform in enhancing Civics learning outcomes among elementary school students. Utilizing...
The Merdeka Curriculum emphasizes the importance of student-centered learning and the development of 21st century competencies. This is in line with t...
This paper presents a timely and relevant endeavor to develop innovative learning media, InteraSolve-Book, for the IPAS subject in elementary schools,...
The purpose of this study was to: 1. Describe the implementation of the School Literacy Movement Program through the Reading Corner; 2. Describe the s...
This study investigates the implementation of the School Literacy Movement Program (GLS) through reading corners in elementary schools, a highly perti...
This study is based on the importance of Augmented Reality (AR) learning media in the 4.0 era for student learning motivation in science learning. The...
This study investigates the increasingly relevant role of Augmented Reality (AR) in enhancing student learning motivation within science education, a...
This research uses a qualitative approach with a case study design. This research aims to: 1) describe the use of Virtual Reality (VR) media as an eff...
This qualitative case study provides a timely exploration into the potential of Virtual Reality (VR) to enhance learning interest among elementary sch...
Kegiatan pengabdian ini ditujukan kepada siswa siswi di sekolah dasar khususnya SDN 8 Samarinda Ilir. Mitra merupakan warga sekolah SDN 8 Samarinda Il...
This community service initiative, titled "Familiarisasi Sistem Pendidikan Ketarunaan melalui Pelatihan Baris-berbaris pada Sekolah Dasar Negeri 8 Sam...
Tujuan dari program pengabdian ini adalah mengajarkan kepada masyarakat yaitu pengolahan produk rumput laut menjadi rupiah. Dusun Masiae,Desa Paojepe,...
The project, titled "Sosialisasi UMKM Pengolahan Produk Inovasi Rumput Laut menjadi Rupiah ‘Pelatihan Pembuatan Rumput Laut menjadi Kerupuk’," present...
Showing 781 to 790 of 1386 results
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria