Heuristic search solvers like RTDP-Bel and LAO* have proven effective for computing optimal and bounded sub-optimal solutions for Partially Observable...
This paper addresses a critical practical limitation in solving Partially Observable Markov Decision Processes (POMDPs) using heuristic search methods...
PIBT is a computationally lightweight algorithm that can be applied to a variety of multi-agent pathfinding (MAPF) problems, generating the next colli...
This paper presents a valuable contribution to the field of multi-agent pathfinding (MAPF), specifically focusing on improving the performance of PIBT...
Combinatorial optimization (CO) problems on graphs arise in various applications across diverse domains. Many of these problems are NP-hard, and heuri...
This paper introduces Hierarchical DeepPruner, a novel framework designed to tackle the significant computational challenges posed by NP-hard Combinat...
Multi-agent path finding is the problem of navigating a set of agents from their starting locations to their target locations while avoiding collision...
This paper addresses the challenging problem of Multi-Agent Path Finding (MAPF), a crucial area in robotics and AI where multiple agents must navigate...
The multi-agent pathfinding problem (MAPF) of finding conflict-free paths for multiple agents has attracted a large number of researchers in the past....
The paper "Minimizing Fuel in Multi-Agent Pathfinding" presents a compelling and timely contribution to the Multi-Agent Pathfinding (MAPF) domain by s...
Mixed Binary Quadratic Programs (MBQPs) are a class of NP-hard problems that arise in a wide range of applications, including finance, machine learnin...
This paper addresses the challenging problem of solving Mixed Binary Quadratic Programs (MBQPs), which are known to be NP-hard and arise in diverse hi...
The bi-objective shortest-path (BOSP) problem seeks to find paths between start and target vertices of a graph while optimizing two conflicting object...
The paper presents a valuable contribution to the field of multi-objective optimization by addressing the bi-objective shortest-path (BOSP) problem, s...
We introduce a priority queue data structure, called a bucket heap, which generalizes the bucket queue commonly used to accelerate A* search for short...
The paper introduces a novel data structure, the "bucket heap," designed to significantly enhance the performance of A* search algorithms. Positioned...
Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths, one for each agent in a shared environment. Its objective is...
This paper presents a significant advancement in the efficiency of Explicit Estimation Conflict-Based Search (EECBS), a leading algorithm for bounded-...
Tree Cache is a lightweight pre-processing approach to grid path finding which works by generating a shortest path tree: from a root cell to all cells...
This paper presents a significant advancement in grid path planning, directly addressing the common trade-off between search speed and solution qualit...
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