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Augie Bahtiar Rahman, Bintang Pramudya Putra Pratama, Didit Prasetyo Nugroho
PERANCANGAN VIDEO MUSIK BERJUDUL "SIDE BY SIDE" SEBAGAI MEDIA PROMOSI BAND SLOWRIGHT
Design

The development of the digital music industry has opened up new opportunities for independent musicians like Slowright, a band from Malang with reggae...

Review:

This paper addresses a highly relevant topic in the contemporary music landscape: leveraging music videos for band promotion, especially for independe...

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Yobeluise Glory, Ayyub Anshari Sukmaraga, Sultan Arif Rahmadianto
PERANCANGAN MASKOT 3D SEBAGAI UPAYA PENGUATAN IDENTITAS VISUAL PEUSAHAAN GARMENT “BINTANG PERMATA SEJATI” DI KOTA PASURUAN
Design

Visual identity is the graphical representation of an entity, whether a product, brand, or individual, through various design elements crafted to crea...

Review:

The study "PERANCANGAN MASKOT 3D SEBAGAI UPAYA PENGUATAN IDENTITAS VISUAL PEUSAHAAN GARMENT “BINTANG PERMATA SEJATI” DI KOTA PASURUAN" addresses a per...

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Kandiya Asoka Kristiwi, Aditya Nirwana, Bintang Pramudya Putra Prasetya
PERANCANGAN DESAIN USER INTERFACE APLIKASI MOBILE “TINTROPIC” SEBAGAI PANDUAN PERSONAL COLOR DAN PEMILIHAN WARNA KOSMETIK
Design

Selecting appropriate makeup colors and shades that complement natural features such as skin tone, eye color, and hair color often poses a significant...

Review:

The paper, "PERANCANGAN DESAIN USER INTERFACE APLIKASI MOBILE “TINTROPIC” SEBAGAI PANDUAN PERSONAL COLOR DAN PEMILIHAN WARNA KOSMETIK," addresses a hi...

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Valentina Rasi, Amar Ma'ruf Stya Bakti, Bintang Pramudya
PERANCANGAN COVER DIGIPAK ALBUM FISIK ”SEJAK TAK LAGI BERSAMA” KARYA GUNSALEH BERBASIS AUGMENTED REALITY
Design

The advancement of technology today has driven a significant transformation in the music industry, particularly for independent musicians. One of the...

Review:

This project, titled "PERANCANGAN COVER DIGIPAK ALBUM FISIK ”SEJAK TAK LAGI BERSAMA” KARYA GUNSALEH BERBASIS AUGMENTED REALITY," addresses a highly pe...

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Felicia Joscelind Verrel, Sultan Arif Rahmadianto, Ayyub Anshari Sukmaraga
PERANCANGAN GAME VISUAL NOVEL “SONDER” UNTUK MENINGKATKAN KESADARAN REMAJA TERHADAP KESEHATAN MENTAL SESAMA
Psychology

Mental health issues are one of the topics that are often discussed, debated, and even become a trend in recent years, but are still considered trivia...

Review:

This paper presents the design of "Sonder," a visual novel game aimed at enhancing mental health awareness and cultivating empathy among teenagers. Th...

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Steven Danendra, Demitri Fernando Putra Aryandi, Soetam Rizky Wicaksono
ANALISIS KETIMPANGAN SUPLAI GIZI GLOBAL MENGGUNAKAN PENDEKATAN BUSINESS INTELLIGENCE BERBASIS VISUALISASI INTERAKTIF
Nutrition

The COVID-19 pandemic has caused significant changes in global food consumption patterns, impacting the balance of macronutrient intake and overall pu...

Review:

This paper addresses a highly pertinent and timely issue: the analysis of global nutrition supply disparities, particularly in light of the COVID-19 p...

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Hainun Musdalifah, Antuni Wiyarsi
Implementation of Differentiated Learning on Acid-Base Materials to Improve Learning Motivation and Critical Thinking Skills of High School Students
Pedagogy

This study aims to analyze significant differences in learning motivation and critical thinking skills simultaneously between students who learn with...

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Karsiyah Wati, Syunu Trihantoyo, Yatim Riyanto
The Implementation of Internship Policy in Strengthening Vocational Students’ Skills and Competence to Meet the Demands of the Labor Market
Education

This study aims to identify the implementation of soft skills and hard skills, explore strategies for developing hard skills, and analyze entrepreneur...

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