Pengembangan augmented reality berbasis assemblr edu pada muatan pelajaran ips kelas v sd. Pengembangan media Augmented Reality berbasis Assemblr Edu untuk pelajaran IPS kelas V SD. Terbukti efektif tingkatkan berpikir kritis & hasil belajar siswa.
Penelitian ini dilatarbelakangi oleh penerapan media berbasis teknologi yang belum optimal, rendahnya kemampuan berpikir kritis siswa, dan rendahnya hasil belajar siswa pada materi IPS. Penelitian ini bertujuan untuk mengembangkan, menguji kelayakan, dan menguji efektivitas media pembelajaran augmented reality berbasis assembler edu untuk meningkatkan berpikir kritis dan hasil belajar siswa pada konten IPS. Penelitian ini merupakan jenis penelitian dan pengembangan dengan model pengembangan Borg and Gall. Teknik pengumpulan data yang digunakan adalah tes, observasi, wawancara, angket, dan dokumentasi. Teknik analisis data menggunakan uji normalitas, uji t, dan uji n-gain. Hasil penelitian menunjukkan bahwa media pembelajaran augmented reality dirancang dengan aplikasi Assemblr Edu agar lebih mudah diakses kapanpun dan dimanapun. Hasil yang diperoleh dari ahli materi dan ahli media sebesar 95,33% dan 98,33% dengan kriteria sangat layak. Data pretest dan posttest berdistribusi normal. Hasil uji t pada soal pilihan ganda dan soal uraian menunjukkan skor 0,00<0,05 sehingga H0 ditolak dan Ha diterima. Hasil uji n-gain menunjukkan adanya peningkatan sebesar 79% pada berpikir kritis dengan kategori tinggi dan 62% pada hasil belajar dengan kategori sedang. Hasil angket respon guru dan siswa menunjukkan skor 100% dengan kategori sangat layak. Kesimpulan dari penelitian ini adalah media pembelajaran augmented reality berbasis assemblr edu telah berhasil dikembangkan, sangat layak, dan efektif diterapkan pada mata pelajaran IPS kelas V. Saran dari penelitian ini adalah media pembelajaran augmented reality berbasis assemblr edu dapat diterapkan hingga konten pelajaran lainnya dengan desain yang lebih inovatif, interaktif, dan menarik.
The paper, "Pengembangan Augmented Reality berbasis Assemblr Edu pada muatan pelajaran IPS kelas V SD," addresses a pertinent issue in modern education: the suboptimal integration of technology in learning environments. The authors identify a clear problem – the current lack of effective technology-based media, which contributes to low critical thinking skills and poor learning outcomes in fifth-grade social studies. The research sets out with well-defined objectives: to develop, assess the feasibility, and evaluate the effectiveness of an Augmented Reality (AR) learning medium, specifically utilizing Assemblr Edu, to enhance both critical thinking and student learning achievements in this subject area. This focus on improving engagement and cognitive skills through innovative technology is highly relevant to contemporary pedagogical challenges. Employing a robust research and development (R&D) methodology based on the Borg and Gall model, the study systematically gathered data through a comprehensive array of techniques including tests, observations, interviews, questionnaires, and documentation. The findings strongly support the efficacy of the developed AR medium. Expert evaluations from material and media specialists yielded impressively high scores of 95.33% and 98.33% respectively, categorizing the medium as "very feasible." Crucially, the statistical analysis, including t-tests and N-gain scores, demonstrated a significant positive impact: a substantial 79% increase in critical thinking skills (categorized as high) and a 62% improvement in learning outcomes (categorized as medium). Furthermore, the positive reception from both teachers and students, reflected in a 100% "very feasible" response rate, underscores the practical acceptability and user-friendliness of the Assemblr Edu-based AR tool, which was designed for easy accessibility anytime and anywhere. In conclusion, this research successfully developed and validated an Augmented Reality learning medium using Assemblr Edu for fifth-grade social studies, proving it to be both highly feasible and effective. The study's clear methodology and strong empirical evidence for improved critical thinking and learning outcomes represent a significant contribution to the field of educational technology. The positive reception from users further bolsters its potential for practical implementation. The authors wisely suggest extending this AR medium to other subject areas and refining its design for even greater innovation, interactivity, and engagement. This recommendation points towards a promising future for AR in fostering dynamic and effective learning experiences across the curriculum.
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