Pemanfaatan Media Interaktif Berbasis Game Wordwall Dalam Pembelajaran Fiqih Pada Siswa Kelas III di MI Sunniyyah 01 Selo
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Muhammad Fahrur Rozi, Jaiz Jamalullael, Vidhy Andika Setyaningrum

Pemanfaatan Media Interaktif Berbasis Game Wordwall Dalam Pembelajaran Fiqih Pada Siswa Kelas III di MI Sunniyyah 01 Selo

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Introduction

Pemanfaatan media interaktif berbasis game wordwall dalam pembelajaran fiqih pada siswa kelas iii di mi sunniyyah 01 selo. Pemanfaatan media interaktif game Wordwall terbukti efektif dalam pembelajaran Fiqih siswa kelas III MI Sunniyyah 01 Selo. Tingkatkan interaksi dan partisipasi aktif siswa.

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Abstract

The results of the research show several things, namely: First, the use of interactive media based on wordwall games that occurs in class III students at MI Sunniyyah 01 Selo is said to be good. Because the interactive media wordwall game is able to support teachers in delivering material to students in class. Second, interactive learning that occurs in class III A and class III B is said to be good, but of course different. Because there is a difference, namely class III A is a superior class while class III B is a regular or ordinary class. Each class teacher has a different way of delivering learning material to students. In this case, interactive learning from each class means that students are equally invited to play an active role in learning. Third, every lesson, especially fiqh learning, takes a quiz at the end of the lesson



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