Pendahuluan: self esteem adalah kemampuan seseorang dalam menilai secara positif dan negatif pada diri sendiri dan orang lain. Tujuan: untuk mengetahu...
The study, titled "Hubungan Peran Keterlibatan Ayah Tentang Support System Terhadap Kejadian Self Esteem Pada Remaja Di RW 012 Karang Sari Kota Tanger...
The changes that have hit the world in the 21st century have entered the era of the industrial revolution 4.0. The education sector will also be disru...
This manuscript's title, "Virtual Reality Learning Electronics Laboratory," immediately suggests a timely and highly relevant topic given the increasi...
Election of the Chairman of the council is a routine activity undertaken annually . This council was established with the purpose of connecting and de...
This paper proposes a Decision Support System (DSS) to aid in the election of the OSIS (Student Council) Chairman, an annual activity crucial for stud...
Disasters such as earthquakes, tsunamis, floods and others always cause losses in the form of material, psychological can also cause casualties. To av...
The submitted abstract outlines the design and construction of a natural disaster detection equipment aiming to provide early warnings and minimize lo...
Data mining is the process of finding patterns from large data sets using description, estimation, prediction, classification, clustering and associat...
This paper presents a timely and relevant application of data mining techniques, specifically Agglomerative Hierarchical Clustering (AHC) with the Ave...
The integration of Augmented Reality (AR) in education has emerged as a promising approach to enhance learning experiences by making conten...
The paper "The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools" addre...
This study aims to explore the effect of using Augmented Reality (AR) technology in science learning on secondary school students' concept...
This study addresses a highly pertinent and timely topic: the integration of Augmented Reality (AR) in science education to enhance students' concept...
This study investigates the impact of digital game-based learning on the improvement of students' social skills within the context of hybri...
This study presents a timely and highly relevant investigation into the efficacy of digital game-based learning (DGBL) for enhancing students' social...
This study aims to explore the effect of Game-Based Learning (GBL) implementation on students' learning motivation in primary schools. GBL...
This study, titled "Implementation of Game-Based Learning in Improving Learning Motivation of Elementary School Students," addresses a highly relevant...
This research explores the role of Artificial Intelligence (AI) in diagnosing students' learning needs and creating a more inclusive educat...
This research, titled "The Role of AI in Diagnosing Student Learning Needs: Solutions for More Inclusive Education," addresses a highly relevant and c...
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