Pengembangan Media Pembelajaran Puzzle Matematika “PUMA” Untuk Meningkatkan Hasil Belajar Siswa di Sekolah Dasar
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Andrias Banu Pradipto, Tri Nova Hasti Yunianta

Pengembangan Media Pembelajaran Puzzle Matematika “PUMA” Untuk Meningkatkan Hasil Belajar Siswa di Sekolah Dasar

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Introduction

Pengembangan media pembelajaran puzzle matematika “puma” untuk meningkatkan hasil belajar siswa di sekolah dasar. Kembangkan media pembelajaran puzzle matematika PUMA untuk pecahan senilai di SD. Valid, praktis, dan efektif, media ini terbukti tingkatkan hasil belajar & partisipasi siswa aktif.

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Abstract

Learning about Equivalent Fractions in elementary schools needs to be supported by engaging and varied instructional tools, particularly during practice activities. This consideration forms the basis of the present study, which aims to develop a board game–based learning medium for teaching Equivalent Fractions. The study seeks to produce a medium that is valid, practical, and effective as a tool for student practice. The research employed the ADDIE development model, consisting of the stages: Analysis, Design, Development, Implementation, and Evaluation. The developed medium, named PUMA (Puzzle Matematika), is a modification and enhancement of a puzzle game, and was tested on 37 fifth-grade students at SD Kanisius Gendongan, Salatiga. Data were collected using instruments for media and content validation, practicality assessment, pretest and posttest evaluations, and student feedback. The board game puzzle medium was rated valid by media experts with a score of 90.88% and by content experts with a score of 93.5%, both categorized as very good. The practicality assessment obtained a score of 94.59%, also categorized as very good. These results indicate that the PUMA board game puzzle is a valid, practical, and effective learning medium for teaching Equivalent Fractions in elementary schools. Based on the research findings, the “PUMA” puzzle media is appropriate for use as a learning medium for equivalent fractions at the elementary school level, as it is effective as a practice tool and supports active student engagement in the learning process.



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