Improving Learning Quality through Quizizz Paper Mode: A Quantitative Study of Elementary School Students
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Pratiwi Saputri, Nazurty Nazurty, Urip Sulistiyo

Improving Learning Quality through Quizizz Paper Mode: A Quantitative Study of Elementary School Students

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Introduction

Improving learning quality through quizizz paper mode: a quantitative study of elementary school students. Discover how Quizizz Paper Mode significantly boosts elementary students' learning motivation. This quantitative study shows gamified paper-based assessments enhance engagement in low-resource schools.

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Abstract

Background - Low student motivation remains a persistent challenge in elementary education, particularly when conventional assessment methods fail to stimulate engagement. In schools with limited digital infrastructure, educators often struggle to integrate interactive learning tools that could foster active participation and improve academic outcomes. Purpose - This study aims to investigate the effect of Quizizz Paper Mode, a gamified non-digital assessment tool, on enhancing elementary students’ learning motivation. Method/approach - The study employed a quantitative approach using a One Group Pretest-Posttest Design involving 30 third-grade students at SD Negeri 28/IV Kota Jambi. The intervention spanned four learning sessions over two weeks, covering core subjects such as mathematics and science. Students’ motivation levels were measured using a validated Likert-scale questionnaire, supported by classroom observations and interviews. Statistical analysis included descriptive comparison and a paired t-test. Findings - The findings showed a significant improvement in students' learning motivation, with the average score increasing from 55.3 (moderate) to 78.6 (high). The paired t-test yielded a t-value of 7.89 and a p-value < 0.001, indicating statistical significance. Observations revealed enhanced student participation, confidence, and enthusiasm during the learning process. Conclusions - The implementation of Quizizz Paper Mode effectively increased students’ learning motivation, supported a more interactive classroom environment, and simplified the formative assessment process for teachers. Novelty/Originality/Value - This study contributes new empirical insights on the use of gamified paper-based assessments in contexts where digital access is limited. It highlights Quizizz Paper Mode as a viable and innovative alternative for fostering student motivation and engagement, particularly in under-resourced elementary school settings.


Review

This paper addresses a pertinent challenge in elementary education: low student motivation, particularly in environments with limited digital resources. The study investigates the efficacy of Quizizz Paper Mode, a non-digital gamified assessment tool, in enhancing learning motivation among third-grade students. Utilizing a quantitative, one-group pretest-posttest design with 30 students, the research effectively demonstrates a statistically significant improvement in motivation levels, increasing from a moderate to a high average score after a two-week intervention. A key strength lies in its focus on practical, low-tech solutions for under-resourced schools, providing valuable empirical insights into how gamified paper-based assessments can foster engagement where digital access is a barrier. While the findings are encouraging, several methodological aspects limit the generalizability and strength of causal inference. The primary limitation is the use of a One Group Pretest-Posttest Design, which makes it challenging to attribute observed improvements solely to Quizizz Paper Mode, as confounding factors like the Hawthorne effect, maturation, or external events cannot be ruled out without a control group. Furthermore, the sample size of 30 students from a single elementary school in a specific city and the relatively short intervention duration of four sessions over two weeks restrict the external validity of the findings. The reliance on self-reported motivation, even with observational support, could also be influenced by the novelty of the intervention rather than a sustained change. Despite these limitations, the study offers a valuable contribution by highlighting Quizizz Paper Mode as an innovative and accessible tool for boosting student engagement in digitally disadvantaged settings. The observed improvements in student participation, confidence, and enthusiasm underscore its potential to create a more interactive classroom environment and simplify formative assessments for teachers. To build upon this foundation, future studies should consider employing randomized controlled trials to establish stronger causal links, explore the impact across a broader range of age groups and subjects, and investigate the long-term effects on both motivation and academic achievement. This research serves as a commendable starting point, providing practical implications for educators seeking effective, low-cost solutions to enhance learning quality.


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