Smart interior designing application using vr. Design your dream home virtually with our Smart Interior Designing VR application. Visualize furniture, paints, and tiles in a 3D sample space to make better buying decisions.
This research project aims to design and develop a 3D interior designing application to provide a virtual experience to users in which they can visualize a standard home (sample space) and do interior designing. Users can interact with four main interior design modules i.e., Furniture, Tiles, Paints and Customization (Mix and Match). Users will be able to experience it on two different platforms, which are the desktop and the VR version. Its primary purpose is to display interior design products with complete context, unlike stores where small samples are displayed. This will help customers to make a better buying decision when it comes to design and decorate their homes.
This submission outlines a research project focused on developing a "Smart Interior Designing Application Using VR," a timely and relevant topic given the increasing adoption of virtual reality for practical applications. The core aim is to create a 3D interior design tool that provides users with a virtual environment to visualize and design a sample home. The premise of enhancing the customer's buying decision by offering a complete contextual view of interior products, as opposed to small store samples, presents a compelling value proposition and addresses a practical problem in retail and home decoration. The proposed application outlines a clear set of interactive modules, including Furniture, Tiles, Paints, and a Customization feature for "Mix and Match." This modular approach suggests a comprehensive set of functionalities for users to experiment with various design elements. Furthermore, the decision to deploy the experience on two distinct platforms – desktop and a dedicated VR version – indicates an understanding of varying user access points and engagement levels. This dual-platform strategy, combined with the focus on realistic product display, positions the application as a potentially valuable tool for both consumers and businesses in the interior design sector. While the abstract effectively communicates the project's vision and features, a more detailed full paper would benefit from elaborating on several key aspects. Specifically, insights into the methodology of development, the VR technology stack employed, and the planned evaluation strategies (e.g., user studies, comparison with existing solutions) would significantly strengthen the contribution. It would also be valuable to understand the specific novelties beyond general VR interior design applications, potential challenges in achieving photorealistic rendering or intuitive interaction, and how the "smart" aspect of the title is specifically realized. Addressing these points will be crucial for positioning the work within the broader research landscape and demonstrating its unique impact.
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By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria