Perancangan aplikasi permainan “kemuliaan dan kehormatan : perang legenda” sebagai media promosi kebudayaan daerah di indonesia. Promote Indonesian culture via 'War of Legends: Glory and Honor,' an immersive PC game. Discover diverse heritage, engage in culturally-inspired combat, and enhance appreciation. Play & learn!
This project develops a PC-based game to promote cultural diversity in the digital era. The abstract summarizes the game's concept, design, gameplay, and impact on cultural awareness and intercultural interactions. The game celebrates diverse cultural heritage through engaging, immersive gameplay. Characters and environments are inspired by various cultures, with graphics and designs reflecting their visual elements. Gameplay mechanics consider cultural aspects, featuring specialized combat techniques. The sound and music enhance the cultural experience, providing an engaging audiovisual experience. Beyond entertainment, the game educates players about different cultures, raising awareness of global cultural diversity and encouraging appreciation. The PC-based game "War of Legends: Glory and Honor" has significant potential to enhance understanding and appreciation of Indonesian cultures.
This project presents a timely and relevant endeavor to leverage digital entertainment for cultural preservation and promotion. The proposed PC-based game, "Kemuliaan dan Kehormatan : Perang Legenda" (Glory and Honor: War of Legends), addresses the critical need to engage a digitally native audience with traditional cultural heritage, particularly in Indonesia. The concept of an immersive game designed to foster appreciation for diverse cultures through engaging gameplay is highly commendable, positioning this work as a valuable contribution to both game development and cultural studies. The abstract effectively outlines the game's core design principles, emphasizing a deep integration of cultural elements. The commitment to crafting characters, environments, graphics, and visual elements inspired by various cultures, along with gameplay mechanics that feature specialized combat techniques, suggests a well-thought-out approach to authenticity. Furthermore, the mention of sound and music enhancing the cultural experience points to a comprehensive audiovisual strategy aimed at creating an engaging and truly immersive experience. These design choices are crucial for a game seeking not just to entertain, but also to educate and raise awareness of global cultural diversity. Beyond its entertainment value, the project articulates a clear educational mission to inform players about different cultures, thereby raising awareness and encouraging appreciation. The specific focus on Indonesian cultures, as mentioned in the abstract, highlights the significant potential of this game to deepen understanding and foster pride in local heritage. For a full paper, it would be beneficial to elaborate on the specific methodologies for cultural research informing the game's design, as well as the planned evaluation strategies to measure its impact on cultural awareness and intercultural interactions. Overall, this abstract presents a compelling and promising initiative with substantial merit.
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