Pengembangan E-Comic “Bimanah” (Belajar Ingat Kisah Muhammad Membangun Kota Madinah) sebagai Media Pembelajaran untuk Kelas 4 SD
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Lisna Agustin, Tsania Qisma Nabila, Anggun Mutiara Rahmatunisa, Ani Nur Aeni

Pengembangan E-Comic “Bimanah” (Belajar Ingat Kisah Muhammad Membangun Kota Madinah) sebagai Media Pembelajaran untuk Kelas 4 SD

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Introduction

Pengembangan e-comic “bimanah” (belajar ingat kisah muhammad membangun kota madinah) sebagai media pembelajaran untuk kelas 4 sd. Kembangkan e-comic "Bimanah" untuk Kelas 4 SD. Media pembelajaran ini efektif tingkatkan pemahaman sejarah Nabi Muhammad SAW membangun Madinah, lebih menarik & mudah diakses.

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Abstract

Abstract This study aims to develop and analyze the effectiveness of the voice-enabled e-comic "BIMANAH" as a learning medium for elementary school students in studying the history of Prophet Muhammad SAW in building the city of Madinah. This media is designed to enhance student engagement and understanding through attractive illustrations and supporting audio narration. The research method used is development and development (D&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). During the implementation phase, the e-comic was tested on 4th-grade elementary students and evaluated by teachers and media experts based on their comprehension and responses to the media used.The results indicate that this voice-enabled e-comic significantly improves students' understanding of Islamic history compared to conventional methods. Students demonstrated high enthusiasm in using this media as it is more engaging and easily accessible. Teachers also responded positively, as this media aids in delivering lessons more effectively and reduces student boredom. Therefore, the use of technology in Islamic education can be an effective and enjoyable alternative, especially in teaching Islamic history to elementary school students.


Review

This paper presents a compelling initiative to enhance the learning experience of elementary school students, specifically in Grade 4, by developing and evaluating an e-comic titled 'Bimanah' (Belajar Ingat Kisah Muhammad Membangun Kota Madinah). The study’s primary objective is to create a voice-enabled digital medium that leverages attractive illustrations and audio narration to teach the history of Prophet Muhammad SAW building Madinah. This approach addresses the pertinent need for engaging and effective educational tools in Islamic studies, aiming to foster deeper understanding and greater student involvement in historical narratives typically taught through conventional methods. The research employs a robust Development and Development (D&D) methodology, guided by the ADDIE model, ensuring a systematic approach from analysis to evaluation. The implementation phase involved testing the 'Bimanah' e-comic with 4th-grade students, with feedback gathered from both students and teachers, as well as evaluation from media experts. The abstract reports highly encouraging results, indicating a significant improvement in students' understanding of Islamic history when using the e-comic compared to traditional methods. Furthermore, it highlights substantial student enthusiasm and positive teacher reception, underscoring the media’s effectiveness in boosting engagement and facilitating more impactful lesson delivery, while simultaneously mitigating student boredom. Overall, the study successfully demonstrates the potential of incorporating interactive technology, such as voice-enabled e-comics, into elementary Islamic education. The findings provide strong evidence that well-designed digital media can make historical learning more accessible, enjoyable, and effective for young learners. While the abstract strongly asserts "significant improvement" and high engagement, a more detailed presentation of the quantitative data and the specifics of the comparison with "conventional methods" in the full paper would strengthen these claims further. Nevertheless, this work offers a valuable model for other educators and developers seeking innovative ways to teach complex historical subjects, solidifying the argument for technology as an effective and enjoyable alternative in specialized educational contexts.


Full Text

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