Pengaruh model pembelajaran snowball throwing dengan media rolling ball game terhadap motivasi belajar siswa berbasis daring dalam pembelajaran ips pada kelas viii smp n 33 semarang. Teliti pengaruh model Snowball throwing & media Rolling Ball Game pada motivasi belajar siswa daring di IPS kelas VIII SMP N 33 Semarang. Temukan dampak positif meski ada kendala teknis.
Pada era global menuntut dunia pendidikan untuk selalu menyesuaikan dan mengikuti dalam penggunaan model dan media yang bervariasi dan kreatif bagi dunia pendidikan Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran snowball throwing dengan media rolling ball game terhadap motivasi belajar siswa berbasis daring dalam pembelajaran IPS pada kelas VIII SMP N 33 Semarang. Metode yang digunakan dalam penelitian ini yaitu kuantitatif. Hasil dari penelitian ini adalah (1) Pelaksanaan pembelajaran menggunakan model pembelajaran snowball throwing dan media rolling ball game di SMP N 33 Semarang. (2) Penggunaan model pembelajaran snowball throwing dan media rolling ball game dapat memberikan pengaruh terhadap motivasi belajar siswa pada pembelajaran IPS. (3) Terdapat kendala yaitu pada hardware seperti handphone atau laptop yang tersedia dan jaringan internet yang tidak stabil saat kegiatan pembelajaran berlangsung.
This study investigates the influence of the "Snowball Throwing" learning model, augmented with "Rolling Ball Game" media, on student learning motivation in online Social Studies (IPS) for 8th-grade students at SMP N 33 Semarang. Addressing the contemporary demands for varied and creative educational approaches in the "global era," the research employs a quantitative methodology to explore the effectiveness of this combined pedagogical strategy within an online learning environment. The focus on enhancing motivation in an online setting, particularly for a subject like IPS, highlights the study's relevance to current educational challenges in remote education. A key strength of this research lies in its exploration of an innovative blend of learning model and media, namely "snowball throwing" with "rolling ball game," to foster student engagement. The findings indicate that the implementation of this pedagogical approach was successful, and more importantly, it demonstrated a positive influence on student learning motivation. This outcome provides valuable insights for educators seeking effective strategies to maintain or boost student motivation in the often-challenging context of online learning, especially when teaching subjects that might traditionally rely more on in-person interaction. The effort to adapt interactive methods for remote education is commendable. While the findings are promising, the abstract also transparently points out significant practical challenges, specifically related to hardware availability (handphones or laptops) and unstable internet connectivity. These technological barriers, inherent to many online learning environments, suggest that the full potential or consistent impact of the pedagogical intervention might be constrained by external factors beyond the classroom design. For a more comprehensive understanding, future reporting would benefit from elaborating on the specific quantitative measures of motivation, the statistical significance of the influence, and the sample size. Furthermore, exploring strategies to overcome these technological hurdles would significantly enhance the applicability and generalizability of such innovative teaching models.
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