Development of Android-Based Interactive Learning Media to Improve Student Learning Outcomes in Arabic Subjects for Grade VIII at MTsN 6 Kediri
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Shinta Felisa Yulianti, Yuyun Zunairah, Khoiru Nidak

Development of Android-Based Interactive Learning Media to Improve Student Learning Outcomes in Arabic Subjects for Grade VIII at MTsN 6 Kediri

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Introduction

Development of android-based interactive learning media to improve student learning outcomes in arabic subjects for grade viii at mtsn 6 kediri . Develops Android-based interactive learning media (ARABIKU) for 8th-grade Arabic students at MTsN 6 Kediri. Proven suitable, practical, and effective in boosting learning outcomes.

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Abstract

This research was based on the low learning outcomes of students in Arabic class. One of the main reasons is the reliance on traditional and less engaging teaching methods, as well as the absence of interactive learning media. Therefore, the purpose of this study is to develop an Android-based interactive learning media and to examine its suitability, usability, and effectiveness in improving students’ learning. The research was conducted with eighth-grade students at MTsN 6 Kediri using the Research and Development (R&D) method with the ADDIE model, which consists of five steps: Analysis, Design, Development, Implementation, and Evaluation. The instruments used included observation, questionnaires, interviews, and tests, with a sample of 34 students from class VIII D. Data were analyzed using both qualitative and quantitative approaches. The results showed three main findings. First, the developed product is an Arabic learning application called ARABIKU, which provides materials, audio, videos, interactive quizzes, and practice exercises. Second, expert validation confirmed its feasibility: the material expert scored it 96.8% (very suitable), the first media expert 77.7% (suitable), and the second media expert 93.6% (very suitable). Practicality tests also indicated positive results, with 97% from the teacher (very practical) and 83% from students (very practical). Third, the effectiveness test demonstrated an improvement in learning outcomes, as the average score increased from 67.5 to 80. In conclusion, this Android-based interactive learning media is feasible, practical, and effective in improving Arabic learning for eighth-grade students at MTsN 6 Kediri


Review

This research addresses a pertinent educational challenge: the persistent issue of low student learning outcomes in Arabic, specifically for eighth-grade students at MTsN 6 Kediri. The abstract clearly identifies the root causes as reliance on conventional teaching methods and a notable absence of engaging, interactive learning media. In response, the study's objective is compelling: to develop an Android-based interactive learning application and rigorously assess its suitability, usability, and effectiveness in enhancing student learning. This initiative is highly relevant in an era where digital tools are increasingly integrated into educational practices to foster more dynamic and student-centered learning environments. Employing a robust Research and Development (R&D) methodology guided by the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the study systematically progressed from problem identification to solution implementation. Data collection involved a comprehensive suite of instruments, including observation, questionnaires, interviews, and pre/post-tests administered to a sample of 34 students. The findings are presented clearly and support the study's aims. First, the developed product, "ARABIKU," is an Android application rich with materials, audio, videos, interactive quizzes, and practice exercises. Second, expert validation scores (96.8% material expert, 77.7% and 93.6% media experts) affirm its high suitability. Practicality was also confirmed by both teachers (97%) and students (83%), indicating high usability. Crucially, the effectiveness test demonstrated a significant improvement in student learning outcomes, with average scores rising from 67.5 to 80. In conclusion, the research effectively demonstrates that the developed Android-based interactive learning media is a viable, practical, and potent tool for improving Arabic learning among eighth-grade students. The systematic R&D approach, coupled with strong validation and empirical evidence of improved learning outcomes, provides compelling support for its implementation. This study offers valuable insights for educators seeking to modernize language instruction and overcome the limitations of traditional teaching methods through technology. While specific to one context, the findings lay a strong foundation for considering the broader applicability and long-term impact of such interactive digital resources in diverse educational settings.


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