DIAJAR: Jurnal Pendidikan dan Pembelajaran
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DIAJAR: Jurnal Pendidikan dan Pembelajaran

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DIAJAR: Jurnal Pendidikan dan Pembelajaran

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Articles in this Journal

Implementasi Sapras untuk Mendukung Kenyamanan Belajar Siswa Sekolah Dasar

The availability of adequate educational facilities and infrastructure (sapras) is the main foundation for creating a conducive learning environment in elementary schools. However, the reality in the field often shows a significant disparity with the...

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Pengembangan Media Edugame SITAKORA Berbasis Virtual Reality untuk Meningkatkan Kesadaran Lingkungan Siswa Sekolah Dasar

Increasingly complex environmental issues require effective environmental education from an early age so that children develop sustainable habits and awareness. This study aims to develop and test the effectiveness of the SITAKORA (Simulation of Envi...

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Pembelajaran Deep Learning Berbasis Android di Sanggar Tari Tari Army Dance Production Surabaya

This study examines the implementation of Android-based deep learning in dance education at Army Dance Production (ADP) Studio in Surabaya, Indonesia, and investigates the extent to which this technological approach can enhance the quality of learnin...

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Strategi Sekolah Adat Pesinauan dalam upaya pemertahanan Adat dan Budaya Osing desa Olehsari Kec. Glagah Kab.Banyuwangi

This study aims to describe and analyze the strategies implemented by the Sekolah Adat Pesinauan in preserving the customs and culture of the Osing community in Olehsari Village, Glagah Subdistrict, Banyuwangi District. The background of this resear...

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Pengembangan Media Kartu Domino Pancasila untuk Meningkatkan Kemampuan Berpikir Kritis Mata Pelajaran Pendidikan Pancasila SD

This study aimed to assess the level of validity, practicality, and effectiveness of Pancasila domino card media in fostering students’ critical thinking skills. The research utilized a Research and Development (R&D) design adapted from the Borg...

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Prediktor Kesiapan Kerja Siswa SMK di Era Disrupsi: Kontribusi Efikasi Diri dan Literasi Digital

The acceleration of Industry 4.0 has transformed the qualifications required of the automotive workforce, requiring vocational graduates to possess not only technical competence but also digital proficiency and psychological resilience. This study ex...

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Faktor-Faktor Penyebab Putus Sekolah pada Jenjang SMP di Dusun Genurid Desa Kawengen Kecamatan Ungaran Timur

This study aims to analyze the factors that influence the decision to drop out of school among students in Genurid Hamlet using Bernard Weiner (dalam Ardianita, 2024)'s Attribution Theory perspective. This study is a descriptive qualitative study of...

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The Application of the Show and Tell Technique on English Speaking Skills: An Experimental Study

The implementation of the show-and-tell technique is a learning technique that aims to improve English speaking skills actively and productively. This study aims to determine the results of improving the English speaking skills of students of the D4...

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Perception Student to Use Games Education as A Learning Medium Interactive at MA Tuhfatul Ulum

Perception become indicator important in evaluate success something innovation especially in the field of education. Through perception, a teacher can understand How a learning medium accepted and felt by participants educate. Educational games No on...

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Penerapan Media Pembelajaran Berbasis Educaplay untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran SKI

This study aims to analyze the effect of implementing learning media based on Educaplay in improving students' learning outcomes in the subject of Islamic Cultural History (SKI). This research applies a quantitative approach with a quasi-experimental...

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Gerakan Sekolah Cantik Tanpa Lipstik: Menanamkan Pendidikan Karakter Muslimah di Lingkungan SMAN 1 Pacet

The development of popular culture and social media has created new beauty standards among teenagers, especially female students, who tend to emphasize physical appearance aspects such as the use of cosmetics as a symbol of self-confidence. This phen...

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Manajemen Perubahan sebagai Moderasi pada Pengaruh Pair Programming terhadap Kemampuan Desain Logo Siswa DKV SMK Negeri 2 Magetan

This research was conducted to investigate whether the application of the Pair Programming influences the logo design competencies of students enrolled in vocational high schools (SMK), while also assessing the moderating Change Management as through...

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Implementasi Pendekatan PDIA dalam Meningkatkan Motivasi Belajar dan Kemampuan Berpikir Komputasional Siswa SMK Kelas X pada Mata Pelajaran Koding dan Kecerdasan Artifisial

This study aims to enhance the learning motivation and computational thinking skills of grade X SMK (Vocational High School) students in the subjects of Coding and Artificial Intelligence through the implementation of the Problem Driven Iterative Ada...

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Peningkatan Menulis Huruf Jawi melalui Think Talk Write pada Siswa Kelas 7/2 Sampan Vittaya Thailand

This study aims to improve students’ ability to write Jawi script through the implementation of the Think Talk Write (TTW) cooperative learning model in class 7/2 at Sampan Vittaya School, Thailand. The research was conducted using Classroom Action R...

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