PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI ANIMAKER MATERI TEKS CERAMAH KELAS XI SMK KESEHATAN BINA HUSADA
Home Research Details
Rina Rosdiana, Stella Talitha, Raihan Naufal Karyadi

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI ANIMAKER MATERI TEKS CERAMAH KELAS XI SMK KESEHATAN BINA HUSADA

0.0 (0 ratings)

Introduction

Pengembangan media pembelajaran berbasis aplikasi animaker materi teks ceramah kelas xi smk kesehatan bina husada. Kembangkan media pembelajaran interaktif berbasis Animaker untuk materi teks ceramah kelas XI SMK Kesehatan. Buktikan kelayakan & efektivitasnya tingkatkan hasil belajar siswa.

0
78 views

Abstract

Berdasarkan prapenelitian di SMK Kesehatan Bina Husada, ditemukan bahwa media pembelajaran di kelas jarang menggunakan teknologi dan lebih sering menggunakan metode konvensional. Tujuan penelitian ini adalah untuk mengidentifikasi kebutuhan, menyusun rancangan, mendeskripsikan kelayakan, dan menjelaskan efektivitas media pembelajaran berbasis Animaker pada materi teks ceramah. Penelitian ini menggunakan metode Research and Development dengan model ADDIE, yang terdiri dari lima tahapan: analisis, desain, pengembangan, implementasi, dan evaluasi. Sasaran penelitian adalah kelas XI dengan 25 siswa. Teknik pengumpulan data meliputi uji validasi, angket, serta pre-test dan post-test. Analisis data dilakukan melalui angket kelayakan, angket respons, dan hasil pre-test serta post-test. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis Animaker pada materi teks ceramah sangat layak digunakan, dengan persentase kelayakan media sebesar 90%, kelayakan bahasa 100%, dan kelayakan materi 98%. Efektivitas media ini terlihat dari respons guru sebesar 98% dan respons siswa sebesar 94%, keduanya dalam kategori sangat efektif. Hasil belajar siswa meningkat, dengan rata-rata pre-test 69% dan post-test 89% serta N-Gain Score 1 dengan persentase 71%. Dengan demikian, media pembelajaran berbasis Animaker pada materi teks ceramah untuk kelas XI sangat layak dan efektif digunakan untuk meningkatkan hasil belajar siswa serta sebagai sumber media pembelajaran bagi guru.


Review

This study presents a timely and relevant contribution to the field of educational technology, focusing on the development and evaluation of technology-enhanced learning media. Titled "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI ANIMAKER MATERI TEKS CERAMAH KELAS XI SMK KESEHATAN BINA HUSADA," the research identifies a significant gap in conventional teaching methods at a vocational health high school, where technology integration in learning resources is notably low. The authors systematically aimed to identify needs, design, assess the feasibility, and determine the effectiveness of Animaker-based learning media for "ceramah" (speech/sermon) text material for eleventh-grade students. Utilizing a Research and Development (R&D) methodology grounded in the ADDIE model, the study followed a comprehensive five-stage process from analysis to evaluation, targeting 25 students. The methodological rigor of the study is evident in its data collection and analysis techniques, which included validation tests, questionnaires for feasibility and response, and pre-test/post-test comparisons to measure learning outcomes. The findings overwhelmingly support the successful development and implementation of the Animaker-based media. Feasibility assessments yielded impressive results, with media design scoring 90%, language suitability 100%, and material relevance 98%, all indicating a "very feasible" category. Furthermore, the media's effectiveness was strongly affirmed by both educators and students, with teacher responses at 98% and student responses at 94%, both classified as "very effective." Crucially, the intervention led to a marked improvement in student learning outcomes, reflected in an increase from an average pre-test score of 69% to a post-test average of 89%, coupled with an N-Gain score of 71%, signifying substantial learning gains. Overall, this research presents a robust case for the integration of digital tools like Animaker in enhancing vocational education. The study's strengths lie in its clear problem statement, systematic R&D approach, and compelling quantitative data demonstrating high feasibility and effectiveness across multiple metrics—media design, language, material, teacher perception, student engagement, and learning outcomes. The positive N-Gain score particularly highlights the media's potential to significantly improve student comprehension and performance in "ceramah" text material. The findings strongly suggest that this Animaker-based learning media is a highly valuable and effective resource, not only for improving student learning in the specific context studied but also as a transferable model for educators seeking to modernize teaching practices and enhance learning experiences in other vocational settings.


Full Text

You need to be logged in to view the full text and Download file of this article - PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI ANIMAKER MATERI TEKS CERAMAH KELAS XI SMK KESEHATAN BINA HUSADA from Triangulasi: Jurnal Pendidikan Kebahasaan, Kesastraan, Dan Pembelajaran .

Login to View Full Text And Download

Comments


You need to be logged in to post a comment.