Implementasi media game book giving question and getting answer (q&a) dalam meningkatkan hasil belajar siswa pada mata pelajaran pai kelas vii di smpn 1 sumberrejo. Pelajari implementasi media Game Book Q&A untuk tingkatkan hasil belajar PAI siswa kelas VII SMPN 1 Sumberrejo. Metode inovatif ini dorong partisipasi aktif, pemahaman, dan lingkungan belajar menyenangkan.
This study aims to describe the implementation of the Game Book media based on the Giving Question and Getting Answer (Q&A) model in improving student learning outcomes in Islamic Religious Education (PAI) for seventh-grade students at SMPN 1 Sumberrejo, as well as to identify the supporting and inhibiting factors in its application. This research used a descriptive qualitative approach, with data collected through observation, interviews, and documentation.The results show that the use of Game Book Q&A media has a positive impact on increasing students' engagement and understanding of the subject matter on rukhsah. The media integrates engaging visual elements with an active learning approach, encouraging students to ask and answer questions, thereby creating a fun, communicative, and participatory learning environment. Students are not merely passive recipients but are actively involved in thinking, discussing, and expressing their ideas independently.The success of this implementation is supported by several factors such as teacher creativity in designing the media, high student enthusiasm, availability of supporting facilities, and the relevance of the material to daily life. Nevertheless, there are challenges that need attention, including varying levels of digital literacy, limited instructional time, and difficulties in maintaining classroom focus and effective interaction. Overall, the Game Book Giving Question and Getting Answer media has great potential to be further developed as an innovative and inspiring learning method in religious education at schools.
This study meticulously investigates the implementation and impact of a "Game Book Giving Question and Getting Answer (Q&A)" media designed to enhance learning outcomes for 7th-grade Islamic Religious Education (PAI) students at SMPN 1 Sumberrejo. Employing a descriptive qualitative methodology, the research effectively describes the media's application and identifies the various contextual factors that either support or inhibit its integration into the classroom. Data was gathered comprehensively through observations, interviews, and documentation, providing a rich, in-depth understanding of the intervention's practical use and perceived effects. The findings strongly indicate that the Game Book Q&A media positively influences student engagement and their understanding of specific subject matter, such as 'rukhsah'. The media's inherent ability to combine appealing visual elements with an active learning framework creates a dynamic, communicative, and participatory educational environment. Students are transformed from passive recipients into active learners, encouraged to ask questions, provide answers, engage in discussions, and express their ideas autonomously. Key supporting factors for this success include the teacher's innovative approach, high student enthusiasm, readily available facilities, and the material's relevance to daily life, collectively underscoring the significant potential of this media as an inspiring pedagogical tool. However, the study also transparently highlights several challenges that need careful consideration for future implementations. These include the varied levels of digital literacy among students, the inherent limitations of instructional time, and difficulties in consistently maintaining classroom focus and effective interaction throughout the learning process. While the abstract asserts an improvement in "learning outcomes," the qualitative nature primarily elaborates on engagement and understanding; a more explicit link or quantitative measure of learning outcomes (e.g., through assessment scores) would further strengthen this claim. Despite these challenges, the Game Book Q&A media is commendably presented as an innovative and promising method with considerable potential for further refinement and broader application within religious education.
You need to be logged in to view the full text and Download file of this article - IMPLEMENTASI MEDIA GAME BOOK GIVING QUESTION AND GETTING ANSWER (Q&A) DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PAI KELAS VII DI SMPN 1 SUMBERREJO from Salimiya: Jurnal Studi Ilmu Keagamaan Islam .
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By Sciaria
By Sciaria
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