Guiding the search for the euclidean shortest path problem. Reduce search space for Euclidean Shortest Path algorithms. This paper introduces a novel heuristic combining upper and lower bounds, significantly speeding up pathfinding on navigation meshes.
We consider the problem of reducing the search space of algorithms which solve the Euclidean Shortest Path Problem by traversing a precomputed navigation mesh. Heuristics can be used to guide this traversal. We show how upper and lower bounds to the optimal path length can be combined into an independent heuristic which considerably reduces the search space of such an algorithm. In our experiments we use our heuristic in an existing routing algorithm and find that our approach yields a substantial speedup for complicated paths.
This work introduces a novel approach to optimize algorithms for the Euclidean Shortest Path Problem, specifically targeting those that navigate precomputed meshes. The core contribution is an independent heuristic that intelligently combines upper and lower bounds on the optimal path length to guide the search process. The stated goal is to achieve a substantial reduction in the search space, thereby leading to faster pathfinding, which is a significant challenge in many computational geometry and AI applications. A key strength of the proposed method lies in the innovative combination of upper and lower bounds, which could offer a more robust and informed guidance compared to traditional single-estimate heuristics. The abstract's claim of achieving "substantial speedup for complicated paths" in experiments using an existing routing algorithm is particularly promising. This suggests practical applicability and a tangible benefit for real-world scenarios where path complexity often leads to significant computational bottlenecks, such as in robotics, autonomous navigation, or large-scale mapping applications. While the abstract presents an intriguing concept, a full paper would benefit from greater detail on several fronts. It would be valuable to understand the specific nature of the "precomputed navigation mesh" used (e.g., a grid, a visibility graph, a triangulation) and the methodologies employed to compute these upper and lower bounds, including their computational cost and tightness. Furthermore, specifying the "existing routing algorithm" used for experiments and providing a clearer definition of what constitutes "complicated paths" would provide essential context for evaluating the experimental results and the generalizability of the heuristic.
You need to be logged in to view the full text and Download file of this article - Guiding the Search for the Euclidean Shortest Path Problem from Proceedings of the International Symposium on Combinatorial Search .
Login to View Full Text And DownloadYou need to be logged in to post a comment.
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria