APLIKASI PEMBELAJARAN SEJARAH PAHLAWAN INDONESIA DI WILAYAH SUMATERA (STUDI KASUS SDN 2 SUMBEREJO)
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Zacky Musthofa

APLIKASI PEMBELAJARAN SEJARAH PAHLAWAN INDONESIA DI WILAYAH SUMATERA (STUDI KASUS SDN 2 SUMBEREJO)

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Introduction

Aplikasi pembelajaran sejarah pahlawan indonesia di wilayah sumatera (studi kasus sdn 2 sumberejo). Tingkatkan minat belajar sejarah pahlawan Indonesia di Sumatra dengan aplikasi pembelajaran interaktif. Solusi inovatif bagi guru dan siswa, aplikasi ini terbukti layak & bebas error.

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Abstract

 Learning systems that are still conventional make students easily feel bored and bored in learning because the learning system is monotonous. Many teachers experience difficulties in educating their students to be able to understand and understand the material being explained. The benefit of this research is to increase students' interest in learning and make it easier for teachers to teach. As well as reminding and informing the public of the services of Indonesian Heroes. At the same time encouraging innovation and creativity from teachers in teaching the values of the history of Indonesian heroes that are conducive to students, by adding learning media interactive learning media. Applications can be continued because the application is feasible with a total calculation of 100% of application eligibility. Testing this application was carried out as many as 11 test actions. Where there are no error messages or function errors being tested.


Review

This study addresses a pertinent challenge in contemporary education: the disengagement of students due to conventional, monotonous learning systems. The authors propose an interactive learning application focused on Indonesian heroes, specifically within the Sumatra region, as a solution to foster student interest, ease teaching burdens, and encourage pedagogical innovation. The intention to leverage technology to make history learning more dynamic and accessible is commendable, and the focus on national heroes underscores the cultural and historical significance of the subject matter. The paper positions its contribution as increasing student engagement and supporting teachers, aiming to make learning more conducive and interactive. While the premise of using an interactive application to enhance history education is strong, the abstract presents several limitations regarding the demonstration of its efficacy. The core findings emphasize technical feasibility ("100% eligibility calculation" and "11 test actions" with "no error messages or function errors"), which speaks to the application's stability but not its pedagogical impact. Crucially, there is no mention of how student interest was measured, how teaching became "easier" for teachers, or what specific learning outcomes were observed. The "case study" at SDN 2 Sumberejo, while specific, feels somewhat disconnected from the broader "Sumatra region" mentioned in the title, suggesting a potential mismatch between the study's stated scope and its actual execution. More detail is needed on the methodology for evaluating educational benefits beyond mere technical functionality. In conclusion, this paper introduces a promising initiative to modernize history education, but it is currently underdeveloped in substantiating its claims of educational effectiveness. To strengthen the work, the authors should significantly elaborate on the methodological approach, detailing how the application's impact on student engagement, learning outcomes, and teacher practice was rigorously assessed. This would involve incorporating qualitative and/or quantitative data from student feedback, teacher observations, and potentially pre/post-intervention assessments. Furthermore, clarifying the scope of the study – whether it is a highly localized intervention or intended for broader regional application – would enhance the clarity and generalizability of the findings.


Full Text

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