Animated Video “Dare to Dream”: Media Development in Enhancing Children's Creativity
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Veryawan Veryawan, Hermawan Syahputra, Sriadhi Sriadhi, Mahyuni Mahyuni

Animated Video “Dare to Dream”: Media Development in Enhancing Children's Creativity

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Introduction

Animated video “dare to dream”: media development in enhancing children's creativity. "Dare to Dream" animated video effectively enhances early childhood creativity. This R&D study validates its high feasibility as interactive learning media for young children.

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Abstract

This study aims to determine the feasibility of developing the “Dare to Dream” animated video interactive learning media in enhancing creativity in early childhood. The research method used is Research and Development (R&D) with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The concept of the animated video is to introduce various professions. After watching, children will be invited to role-play with their classmates with the aim of enhancing creativity. The subjects of this development study were media validators, material validators, language validators, and early childhood children. The results of the media expert validation showed a percentage of 87% in the “highly feasible” category. The results of the material validation obtained a percentage of 85% with a category of “very feasible”. The results of the language expert validation obtained a percentage of 90% with a category of “very feasible”. Then, the results of the trial with children obtained a category of very feasible or very effective with a percentage of 92%. Based on this research, it can be concluded that the animated video media “Dare to Dream” is very feasible and effective for increasing the creativity of early childhood.


Review

This study presents a timely and relevant exploration into the development and initial validation of the “Dare to Dream” animated video, an interactive learning medium designed to enhance creativity in early childhood. Employing a systematic Research and Development (R&D) methodology guided by the ADDIE model, the authors detail a structured approach from analysis through to evaluation. The core concept, introducing various professions followed by interactive role-play, holds significant pedagogical promise for engaging young learners and fostering imaginative thinking. The reported high percentages from media, material, and language expert validations (87%, 85%, and 90% respectively) strongly affirm the video's quality and suitability from an expert perspective, culminating in a positive initial reception from early childhood children with a 92% "very feasible/effective" rating. While the study successfully demonstrates the high feasibility and initial positive reception of the "Dare to Dream" animated video, several aspects warrant further elaboration in the full manuscript to strengthen its scientific contribution. Specifically, the abstract mentions "interactive learning media," but the primary interactive component described is post-video role-play. More detail on other embedded interactive elements within the video itself would be beneficial. Crucially, the abstract concludes with the media being "very effective for increasing the creativity of early childhood," based on the 92% trial result with children. However, it lacks specifics on how creativity was operationally defined, measured, or observed during this trial. Understanding the assessment tools or methodologies used to quantify this "effectiveness" is vital, as creativity is a complex construct requiring careful measurement, especially in young children. In conclusion, this R&D study provides a strong foundation for the “Dare to Dream” animated video as a highly feasible and well-received educational tool for early childhood. The systematic development process and comprehensive validation by experts are clear strengths. To build upon these promising initial findings, future work or a more detailed presentation of this study should focus on providing explicit details regarding the metrics and methods used to assess creativity among children. This would transform the current "effectiveness" claim, which appears to be derived from a feasibility assessment, into a more robust, empirically supported conclusion, paving the way for further efficacy studies with rigorous experimental designs.


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