PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI ADOBE ANIMATE PADA MATERI PERMESINAN KAPAL PENANGKAP IKAN DI SMK NEGERI 1 MANANGGU
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Sutrisno R. Kiu, Muh Yasser Arafat, Buyung R Machmoed, Esta Larosa

PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI ADOBE ANIMATE PADA MATERI PERMESINAN KAPAL PENANGKAP IKAN DI SMK NEGERI 1 MANANGGU

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Introduction

Pengembangan media pembelajaran menggunakan aplikasi adobe animate pada materi permesinan kapal penangkap ikan di smk negeri 1 mananggu. Kembangkan media pembelajaran interaktif berbasis Adobe Animate untuk materi permesinan kapal penangkap ikan di SMK Negeri 1 Mananggu. Teruji sangat layak.

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Abstract

ABSTRAK : Tujuan dari penelitian ini adalah mengembangkan dan mengetahui kelayakan media pembelajaran interaktif berbasis Animasi pada materi permesinan kapal penangkap penangkap ikan. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan menggunakan model Four D (4D) Define, Desing, Development, and Disseminationt). Teknik Analisi data yang digunakan adalaha Teknik analisis kuantitatif dan kualitatif. Lokasi penelitian ini di sekolah SMK Negeri 1 Mananggu dan subjek penelitian yakni siswa yang berada di kelas X. Teknik pengumpulan data adalah kusioner untuk menguji kelayakan media. Hasil penelitian ini menghasilkan produk berupa media pembelajaran yang interaktif berbasis animasi pada materi permesinan kapal penangkap ikan. Media pembelajaran yang didesain dinyatakan valid karena telah diuji kevalidannya oleh ahli media sebesar 95,86%, ahli materi 99,2%, dan siswa sebesar 81,17%. Berdasarkan data diatas, dapat disimpulkan bahwa media yang dikembangkan sangat layak dan dapat dipergunakan sebagai perangkat pembelajaran di sekolah SMK Negeri 1 Mananggu.


Review

The study, titled "PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI ADOBE ANIMATE PADA MATERI PERMESINAN KAPAL PENANGKAP IKAN DI SMK NEGERI 1 MANANGGU," addresses a pertinent need in vocational education by focusing on the development and validation of interactive learning media. Specifically, the research aims to enhance the learning experience for "fishing vessel machinery" material at SMK Negeri 1 Mananggu through the strategic application of Adobe Animate. This initiative is highly commendable as it directly contributes to improving educational resources for practical, hands-on subjects, which often benefit significantly from engaging visual and interactive tools. The adopted Research and Development (R&D) approach using the Four D (4D) model signals a systematic and structured methodology for media creation and evaluation. The methodology employed a robust Research and Development (R&D) framework, specifically adhering to the Four D model: Define, Design, Develop, and Disseminate. This systematic approach ensures a comprehensive process from initial conceptualization to final product evaluation. Data collection primarily utilized questionnaires to assess the media's feasibility, analyzed through both quantitative and qualitative techniques. The study's findings are particularly strong, demonstrating high validation scores from various stakeholders. Expert evaluations confirmed the media's quality, with a media expert scoring it 95.86% and a material expert providing an impressive 99.2% approval. Furthermore, student evaluations yielded a positive 81.17%, collectively affirming the developed media as highly feasible and suitable for use as a learning tool at SMK Negeri 1 Mananggu. Overall, this paper presents a valuable contribution to vocational education by successfully developing and validating interactive learning media using Adobe Animate for a specialized topic. Its strengths lie in its clear objective, the application of a structured R&D methodology, and the rigorous validation process involving both expert and student feedback, yielding consistently high feasibility scores. While the abstract effectively highlights the media's development and proven feasibility, future research could explore the actual impact of this media on student learning outcomes and engagement over a longer period, perhaps beyond the initial validation phase. Nevertheless, the findings strongly support the conclusion that the developed animated media is highly suitable and readily applicable for enhancing learning experiences in fishing vessel machinery at the specified vocational high school, offering a practical model for similar educational contexts.


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