Pengembangan Media Pembelajaran Komik Berbasis Canva Pada Materi Suhu, Kalor dan Pemuaian
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Pinasti Inunu, Ritin Uloli, Tirtawaty Abdjul, Abdul Haris Odja

Pengembangan Media Pembelajaran Komik Berbasis Canva Pada Materi Suhu, Kalor dan Pemuaian

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Introduction

Pengembangan media pembelajaran komik berbasis canva pada materi suhu, kalor dan pemuaian. Kembangkan media pembelajaran komik berbasis Canva yang valid, praktis & efektif untuk materi Suhu, Kalor & Pemuaian. Tingkatkan hasil belajar siswa dengan alat bantu inovatif ini.

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Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran komik yang valid, praktis, dan efektif untuk topik Suhu, Kalor, dan Pemuaian. Menggunakan model pengembangan ASSURE dalam kerangka Penelitian dan Pengembangan (R&D), komik ini dibuat dengan aplikasi Canva. Hasil menunjukkan bahwa komik memiliki kevalidan tinggi: 3,41 untuk aspek kemediaan (ahli desain media) dan 3,72 untuk aspek konten materi (ahli materi). Dari sisi kepraktisan, uji coba kelas riil menunjukkan angka 92,18 (kategori sangat baik) berdasarkan respons siswa. Sementara itu, keefektifan komik terbukti dari rata-rata hasil belajar kelas 84,21, melampaui Kriteria Ketuntasan Tujuan Pembelajaran (KKTP) 75, serta nilai n-gain 0,779 yang termasuk dalam kategori tinggi. Kesimpulannya, media pembelajaran komik ini berhasil dikembangkan sebagai alat bantu belajar yang terkendali dan efektif


Review

This paper presents a valuable study on the development of a Canva-based comic learning medium specifically designed for the topic of Temperature, Heat, and Expansion. The research clearly articulates its objective: to create a learning tool that is not only valid in its design and content but also practical for classroom use and effective in improving student learning outcomes. The use of the ASSURE development model within an R&D framework provides a structured and systematic approach to the media's creation, ensuring a robust methodology for its development and evaluation. The findings presented strongly support the claims of validity, practicality, and effectiveness. The comic medium demonstrates high validity, evidenced by excellent scores from both media design and content experts, suggesting a well-crafted and accurate educational tool. Its practicality is similarly well-established, with overwhelmingly positive student responses in a real classroom setting, indicating high user acceptance and ease of integration. Most critically, the comic's effectiveness is underscored by significant improvements in student learning outcomes, with the average class score surpassing the Kriteria Ketuntasan Tujuan Pembelajaran (KKTP) and a high n-gain score, which quantitatively confirms its positive impact on student understanding. In conclusion, the study successfully develops a comic-based learning medium that meets its intended objectives of being valid, practical, and effective. The quantitative data provided for validity (expert ratings), practicality (student response), and effectiveness (learning outcomes and n-gain) offers compelling evidence of its utility. This research provides a strong foundation for the adoption of such digital comic media in physics education and highlights the potential of accessible tools like Canva in creating engaging and impactful instructional materials.


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